home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Wayzata's Best of Shareware PC/Windows 1
/
Wayzata's Best of Shareware for PC-Windows - Release 1 - Wayzata Technology (1993).iso
/
mac
/
DOS
/
GRAPHICS
/
RAYSH386
/
LIGHT.C
< prev
next >
Wrap
C/C++ Source or Header
|
1991-07-18
|
2KB
|
88 lines
/*
* light.c
*
* Copyright (C) 1989, 1991, Craig E. Kolb
* All rights reserved.
*
* This software may be freely copied, modified, and redistributed
* provided that this copyright notice is preserved on all copies.
*
* You may not distribute this software, in whole or in part, as part of
* any commercial product without the express consent of the authors.
*
* There is no warranty or other guarantee of fitness of this software
* for any purpose. It is provided solely "as is".
*
* $Id: light.c,v 4.0 91/07/17 14:35:01 kolb Exp Locker: kolb $
*
* $Log: light.c,v $
* Revision 4.0 91/07/17 14:35:01 kolb
* Initial version.
*
*/
#include "light.h"
Light *
LightCreate(light, meth, color)
LightRef light;
LightMethods *meth;
Color *color;
{
Light *ltmp;
if (light == (LightRef)NULL || meth == (LightMethods *)NULL)
return (Light *)NULL;
ltmp = (Light *)share_malloc(sizeof(Light));
ltmp->light = light;
ltmp->methods = meth;
ltmp->color = *color;
ltmp->next = (Light *)NULL;
ltmp->cache = (ShadowCache *)NULL;
ltmp->shadow = TRUE;
return ltmp;
}
LightMethods *
LightMethodsCreate()
{
return (LightMethods *)share_calloc(1, sizeof(LightMethods));
}
/*
* Compute light color. Returns FALSE if in full shadow, TRUE otherwise.
* Computed light color is stored in 'color'.
*/
int
LightIntens(lp, ray, dist, noshadow, color)
Light *lp;
Ray *ray;
Float dist;
int noshadow;
Color *color;
{
if (lp->methods->intens)
return (*lp->methods->intens)(lp->light, &lp->color,
lp->cache, ray, dist, noshadow || !lp->shadow, color);
RLerror(RL_ABORT, "Cannot compute light intensity!\n");
return FALSE;
}
/*
* Calculate ray and distance from position to light.
*/
int
LightDirection(lp, objpos, lray, dist)
Light *lp;
Vector *objpos, *lray;
Float *dist;
{
if (lp->methods->dir) {
(*lp->methods->dir)(lp->light, objpos, lray, dist);
return TRUE;
} else {
RLerror(RL_ABORT, "Cannot compute light direction!\n");
return FALSE;
}
}